Interactive Navier-Stokes-based GPU-accelerated Eulerian fluid simulation in the browser.
- Three.js
- WebGL
- GLSL
Interactive Navier-Stokes-based GPU-accelerated Eulerian fluid simulation in the browser.
Viewshed computation on LAZ LiDAR data using GPU spatial indexing and hierarchical ray traversal.
Real-time 3DGS renderer in the browser with interactive camera control.
M.Sc. student in Computer Science & Media - focused on real-time rendering and GPU computing.
M.Sc. Computer Science & Media
Nuremberg Institute of Technology
Thesis: Constructing a Segment-based Rendering Data Structure from Synthetic Scenes for Image Multimorphing
B.Eng. Media Engineering
Nuremberg Institute of Technology
Thesis: Implementation of an Interactive Real-Time Eulerian Fluid Simulation
Exchange Semester
Ajou University · Department of Digital Media
Student Research Assistant
Nuremberg Institute of Technology
Working Student · Software Development
Siemens
Software Engineer Intern
Siemens Energy
Working Student · Frontend Development
Sitejet
MH-Flow: Multi-view and Occlusion-Robust Dense Correspondence Estimation based on Homographic Decomposition
VISAPP 2026 · Co-author · DOI:10.5220/0014249700004084
Iterative feature matching with homography-based region separation for robust optical flow under occlusion.
EGO-VC - Evolutionary GPU-Optimization of Visual Correspondences for Image Alignment
WSCG 2025 · Co-author · DOI: 10.24132/CSRN.2025-8
GPU-accelerated mesh-based postprocessing for refining visual alignment of feature matchers.